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Combat Designer | Concepteur de combats
ICT
💰 Salary Not shared
📊 Market 6,500 CAD–10,000 CAD/mo (78,000 CAD–120,000 CAD/yr)
About the Company
(Version française ci-dessous) Combat Designer With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- ● Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
- ● Follow up on asset requests with other departments (Art, Narrative, Scripting...) to ensure production is aligned
- ● Learn & master our tools; report bugs & UX issues; be a vector for improvement
- ● Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
- ● Proactively flag & follow up on any issue impacting the overall combat experience
- ● Understand and become an advocate for the player's motivations & expectations
- ● Keep up with the industry's state of the art
Requirements
- ● years experience in a design position with a solid understanding on how combat encounters work
- ● Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc.
- ● At least one shipped title, from pre-production to a finished product
- ● Proficiency in written communication & a track record of effectively conveying design through clear documentation
- ● Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
- ● Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines
- ● Nice to haves
- ● Someone with the additional skills /competences they would be a very strong fit and will add extra value )
- ● A passion for deep combat mechanics & imaginary worlds in general
- ● Programming skills in C, C++, Lua or C
- ● An obsessive eye for detail
Benefits
- ● An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- ● An open, collaborative environment where ideas are welcome and encouraged
- ● A managerial team consisting of highly experienced game developers at the top of their fields
- ● Sharing hobbies and passions with like-minded colleagues
- ● Inclusive environment with many activities organized by the studios or the employees
- ● Commitment to making the best game possible for the fans, including listening to community feedback.
- ● Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
- ● Concepteur de combats
- ● Responsabilités
- ● Créer des affrontements tactiques et engageants pour nos jeux, chacun offrant un défi novateur et mémorable, et en porter la responsabilité
- ● Faire le suivi des requêtes de ressources auprès des autres départements (art, narration, script, etc.) pour s'assurer que la production est harmonisée
- ● Apprendre à maîtriser nos outils, signaler les bogues et les problèmes d'expérience utilisateur; être à l'initiative d'améliorations
- ● Avoir une excellente connaissance des affrontements présents dans le jeu, suivre de manière proactive les changements dans les mécaniques et les règles du jeu afin de rester à jour
- ● Signaler de manière proactive et effectuer le suivi de tout problème ayant une incidence sur l'expérience globale en combat
- ● Comprendre les motivations et les attentes des joueurs, et en être le garant. S'informer constamment sur l'évolution des standards de l'industrie
- ● Profil recherché
- ● Trois ans d'expérience à un poste de conception, avec une bonne compréhension des enjeux typiques d'un système de combat
- ● Expérience significative de création à l'aide d'outils tels qu'Unreal Editor, Unity, etc.
- ● Au moins un titre lancé commercialement, de la préproduction au produit fini
- ● Aptitude à communiquer à l'écrit et un historique vérifiable de bonne communication, via une documentation claire
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