Lead Tools Programmer | Responsable Programmeur outilsLarian Studios · Quebec

Lead Tools Programmer | Responsable Programmeur outils

🗓️ Posted 2026-06-16 Quebec Full -Time Hybrid ICT
💰 Salary Not shared 📊 Market 8,333 CAD–12,500 CAD/mo

About the Company

(Version française ci-dessous) Lead Tools Programmer With multiple awards to our name, Larian Studios has proven that we're dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur's Gate 3 & Divinity: Original Sin 2 is looking for a Lead Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • ● Lead, mentor and coach members of the Tools team.
  • ● Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.
  • ● Assist with recruiting, onboarding and developing Tools Programmers.
  • ● Manage code reviews, technical documentation and feature documentation for tools development.
  • ● Work closely with all teams to understand workflows and improve content creation pipelines.
  • ● Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.
  • ● Design, implement and maintain user interfaces for internal development tools.
  • ● Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.
  • ● Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.
  • ● Support long-lived internal tools, including legacy systems and components.
  • ● Help ensure tools can support internal development needs and player-developer workflows such as modding.
  • ● Represent the Tools team in day-to-day communication with stakeholders and other departments
  • ● Communicate openly and regularly with team members, leadership and end-users.
  • ● Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.

Requirements

  • ● Demonstrable lead, associate lead experience within a tools, engine, editor or game development team.
  • ● + years of experience creating tools or technology for game development or digital content creation.
  • ● Shipped game titles.
  • ● Excellent C and .NET skills for desktop applications.
  • ● Strong experience with WPF and XAML.
  • ● Thorough C++ knowledge.
  • ● Strong understanding of UI/UX principles and practical tool design.
  • ● Strong mentoring and coaching ability.
  • ● Ability to analyse and understand the workflows of other disciplines, including design, art, narrative, scripting or cinematics.
  • ● Ability to drive feature development from start to finish, including planning, communication, implementation and delivery.
  • ● Open-minded attitude and willingness to iterate based on feedback.
  • ● Supportive communication style and passion for improving developer productivity.
  • ● Team-oriented mindset with a strong sense of ownership.
  • ● Advanced / Fluent written and spoken English.
  • ● Passion for making and playing great games.
  • ● This is a full-time, on-site role requiring presence in the office to support collaboration and creativity.
  • ● Nice to haves:
  • ● Familiarity with Python.

Benefits

  • ● An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • ● An open, collaborative environment where ideas are welcome and encouraged
  • ● A managerial team consisting of highly experienced game developers at the top of their fields
  • ● Sharing hobbies and passions with like-minded colleagues
  • ● Inclusive environment with many activities organized by the studios or the employees
  • ● Commitment to making the best game possible for the fans, including listening to community feedback
  • ● Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.
  • ● Responsable Programmeur outils
  • ● Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un responsable programmeur outils qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.
  • ● Responsabilités
  • ● Diriger, mentorer et accompagner les membres de l'équipe Outils
  • ● Assister le responsable/la direction Outils dans la planification, la priorisation et la livraison des fonctionnalités pour les outils
  • ● Participer à l'embauche, à l'accueil, à l'accompagnement et au développement des programmeurs d'outils
  • ● Gérer les revues de code, la documentation technique et la documentation des fonctionnalités pour le développement des outils
  • ● Travailler en étroite collaboration avec toutes les équipes afin de comprendre les processus et d'améliorer les cycles de création de contenus
  • ● Travailler avec les équipes Moteur et Gameplay pour aider à développer, maintenir et améliorer nos moteurs, éditeurs, outils internes et processus de développement propriétaires
  • ● Concevoir, implémenter et maintenir des interfaces utilisateur pour les outils de développement internes
  • ● Identifier les goulots d'étranglement des processus et proposer des solutions pratiques et évolutives qui amélioreront la productivité des équipes
  • ● Aider à maintenir une culture de tests unitaires, de tests d'automatisation, de documentation et de responsabilité technique
  • ● Maintenir les outils internes vieillis, y compris les systèmes et composants d'ancienne génération