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Staff Software Engineer - Native Infrastructure
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ICT
💰 Salary Not shared
📊 Market A$12,500–A$18,333/mo (A$150,000–A$219,996/yr)
About the Company
Empower the world to design. We're a global online visual communications platform on a mission to empower the world to design. Featuring a simple drag-and-drop user interface and a vast range of templates ranging from presentations, documents, websites, social media graphics, posters, apparel to videos, plus a huge library of fonts, stock photography, illustrations, video footage, and audio clips, anyone can take an idea and create something beautiful on Canva on any device, from anywhere in the world. Since our launch in 2013, we've had the crazy big goal of making design accessible to everyone. We were founded on the belief that people shouldn't need to understand complex software to unlock their creativity. We're leveling the playing field and democratizing access to design and visual communication by empowering 100% of the world to communicate in a way that was once limited to the 1%. We've always had a deeper mission surrounding Canva - which we talk about as our 'simple' two-step plan: to build one of the world's most valuable companies, and to do the most good we possibly can. We're committed to our core value of Being a Force for Good, so as the value of our company grows, so too does our ability to have a positive impact on the world. Software Development Specialties: Design, Graphic Design, Web app, Software engineering, Startup, Technology, Innovation, Publishing, product design
Responsibilities
- ● Job Description
- ● Hey, g'day, kia ora, 你好, hallo, vítejte
- ● Thanks for stopping by. We know job hunting can be a little time consuming and you're probably keen to find out what's on offer, so we'll get straight to the point.
- ● What you'd be doing in this role:
- ● Every native app Canva ships runs on a build and release system someone has to own, and right now that system sits on the critical path for the biggest client-side re-architecture in Canva's history. You'd be the engineer who takes that on: the Bazel rules, the monorepo, the release pipeline, the whole native foundation that hundreds of engineers build against every day.
- ● Canva's mobile apps are moving off a browser-wrapped shell and onto a native-grade Portable Platform, and the build, release and CI foundations underneath that shift currently sit with a handful of people stitching together fragmented tooling. This role exists to give that foundation a single, deliberate owner, someone who can set the technical direction for iOS and Android build systems, the monorepo migration, and the React Native build pipeline that the Portable Platform depends on.
- ● Bazel at mobile scale is still rare in this industry, which means most of the standards you'd set here don't exist yet anywhere else. You'd be defining what "good" looks like for build reliability, release safety and monorepo strategy across both platforms, and you'd be doing it with the benefit of a 12-month horizon rather than the current quarter, the difference between a senior engineer solving a defined problem and a staff engineer defining the problem worth solving.
- ● At the moment, this role is focused on:
- ● Build architecture: own the roadmap for Bazel build rules, React Native bundling and codegen, making trade-offs between short-term fixes and long-term foundations.
- ● Release infrastructure: mature Canva's mobile release and deployment tooling, including OTA and staged rollout, so shipping mobile is predictable rather than fragile.
- ● Monorepo migration: lead the staged migration of mobile repos into Canva's monorepo, owning build, test and release continuity throughout.
- ● CI/CD strategy: set the quality gating strategy across the build pipeline, surfacing reliability and speed problems before they're handed to you.
- ● Cross-platform foundations: evolve the React Native build pipeline into a shared foundation that serves both web and mobile, not just mobile in isolation.
- ● Stakeholder alignment: work across Mobile Workflows, Cross Platform, Build Platform and DevX to pull fragmented tooling into one coherent system.
- ● Team leverage: build monitoring and health signals for builds and releases, and mentor engineers so the standards you set outlast any one project.
- ● Success here looks like build and release infrastructure that other teams stop noticing because it just works, and a mobile monorepo strategy that product teams build against without having to think about the plumbing underneath it.
- ● You're probably a match:
- ● We'd love to hear from you if you fit one or more of these. You don't need to meet all of them, but the more the better and if you join the team, we're invested in helping you grow.
- ● Build systems: deep, hands-on expertise with Bazel, Gradle, or Xcode build systems at production scale.
- ● Cross-team delivery: a track record of scoping and delivering complex projects that span multiple teams - migrations, monorepo consolidation, or build infrastructure at scale.
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