Art Director - Draft ShowdownVoodoo · Paris

Art Director - Draft Showdown

🗓️ Posted 2026-05-06 Paris Fulltime Hybrid Advertising Arts Media
💰 Salary Not shared 📊 Market 3,500 EUR–5,500 EUR/mo

About the Company

ABOUT VOODOO Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating 1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the 3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way. TEAM

Responsibilities

  • ● nd focused team dedicated to one of our most promising prototypes in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.
  • ● In this role, you'll work across our midcore game portfolio, contributing your artistic leadership to titles that have already demonstrated strong core mechanics and real player engagement. Midcore games demand a rich and immersive visual language, from compelling character and environment art to visceral combat feedback and cohesive world-building, and your vision will be central to delivering that.
  • ● You'll have the opportunity to drive the growth and visual refinement of our midcore titles, leveraging their existing traction to build truly exceptional player experiences. This is a unique chance to join a project pipeline with established momentum, while having a defining impact on the creative direction within a dedicated and agile studio environment.
  • ● Define and own the overall artistic vision for the game, ensuring consistency, quality, and alignment with the product's creative and commercial goals.
  • ● Establish and maintain a cohesive visual style across all art disciplines - UI/UX, characters, environments, VFX, and animation.
  • ● Lead, mentor, and inspire a multidisciplinary art team, providing clear creative direction and actionable feedback at every stage of production.
  • ● Collaborate closely with the General Manager to align the visual direction with gameplay intent and player experience goals.
  • ● Drive the creation and governance of visual style guides, asset pipelines, and quality benchmarks.
  • ● Actively contribute hands-on to key art assets and concepting where needed, setting the quality bar for the team.
  • ● Champion player-centric design thinking, using live data, competitor analysis, and playtesting insights to continuously refine the game's visual experience.
  • ● Proven experience as an Art Director or Senior Lead Artist on at least one shipped mobile title, ideally within the midcore genre.
  • ● Strong portfolio demonstrating end-to-end ownership of a game's visual identity, from early concept through to live product.
  • ● Deep understanding of the visual language of midcore games - including character design, environment art, UI/UX, and combat feedback systems.
  • ● Demonstrated ability to lead and develop multidisciplinary art teams in a fast-paced, iterative environment.
  • ● Hands-on proficiency in Unity, with the ability to implement, integrate, and optimise assets directly in-engine.
  • ● Fluent in English.

Benefits

  • ● Best-in-class compensation
  • ● Other benefits according to the country you reside