Software Engineer (Rust) Rerun · Remote Europe

Software Engineer (Rust)

🗓️ Posted 2026-09-11 Remote Europe Fulltime Hybrid ICT
💰 Salary Not shared 📊 Market 60,000 SEK–85,000 SEK/mo

Responsibilities

  • ● At Rerun, we're building a new multimodal data stack for Physical AI. Large parts of the physical-world economy will be transformed by these technologies, and we're building the data infrastructure and tools that enable it to happen.
  • ● Rerun's open source project focuses on visualizing and handling multimodal logs, and is already loved by some of the best teams in the world. A lot of these teams are sitting on petabytes of robot data, far more than any local tool can handle, so we also built Rerun Hub, a database purpose-built for querying and visualizing across the whole archive.
  • ● WHAT YOU'LL WORK ON
  • ● Build and evolve the Rerun viewer and cross-language SDKs, handling large volumes of 2D, 3D, time-series and statistical data in real time.
  • ● Integrate the viewer seamlessly with Rerun Hub, so users can work with data far larger than their machine without it feeling that way.
  • ● Make technology and architecture decisions that reach across the full stack, and keep the system maintainable as the volume of data flowing through it grows.
  • ● Work closely with the Hub, backend and design teams. A lot of the interesting problems live between those boundaries, so reaching a good compromise quickly matters.
  • ● Profile and optimize user workflows across desktop platforms and the web.
  • ● Contribute to downstream open source projects when that's what it takes to make progress.
  • ● Work directly with the people using Rerun, from the open source community to our customers running it on very large datasets, and help them get great results
  • ● WE WOULD LOVE IF YOU HAVE
  • ● Strong programming skills in Rust or another compiled language You'll need to be fluent enough to read and work in our Rust codebase, but you don't need years of production Rust behind you.
  • ● A generalist with UI skills. You'll move between the interface, rendering, data handling and infrastructure rather than staying in one lane, so we need people who can build interfaces that feel good to use.
  • ● Comfort with ambiguity. We're small and move fast, so we need people who find the problem, make a call, and tell everyone, rather than waiting to be told what to do.
  • ● Great communication skills in English. You'll be working with the community as well as your team.
  • ● NICE-TO-HAVES
  • ● A background in something close to what we do: robotics (RViz is a big plus), simulation, streaming, rendering, or game engines.
  • ● Knowledge of GPU rendering pipelines like wgpu, and how to get performance out of them.
  • ● HOW WE WORK AT RERUN